🏗️ EventModule for Microfrontends: How to Build a City of Apps!
Imagine you're going to build an entire city with different neighborhoods! 🏙️✨
🏘️ What are Microfrontends?
Think of microfrontends as different neighborhoods in your app-city:
- 🏪 Shopping District - where people buy things
- 🏥 Health District - where they take care of health
- 🎮 Gaming District - where they have fun
- 🏦 Banking District - where they handle money
- 📚 School District - where they learn things
🏙️ MY APP-CITY:
┌─────────────────────────────────────────┐
│ 🏪 Shopping 🏥 Health 🎮 Games │
│ App App App │
│ │
│ 🏦 Banking 📚 School 📱 Chat │
│ App App App │
└─────────────────────────────────────────┘
📞 The Problem: How Do Neighborhoods Talk?
Imagine if each neighborhood was an isolated island:
😰 Without EventModule (Sad Islands):
🏪 Shopping Island 🏥 Health Island 🎮 Games Island
"Help!" "Hello? Hello?" "Anyone there?"
| | |
💔 Alone 💔 Alone 💔 Alone
Island Problems:
- 🚫 Can't talk to each other
- 😵 Total confusion when they need to work together
- 🐌 Very slow to do teamwork
- 💸 Wasteful - everyone does the same thing
🎉 With EventModule (Connected City):
🏪 Shopping ←→ 📞 MAGICAL ←→ 🏥 Health
TELEPHONE
🎮 Games ←→ CENTRAL ←→ 🏦 Banking
Connected City Benefits:
- 📞 Everyone talks through the magical central
- ⚡ Super fast coordination
- 🤝 Perfect teamwork
- 🎯 Everyone does their specialty
🎭 How Does the Magic Work?
🛍️ Example: Buying a Game
Let's see how the city works when John wants to buy a game:
👦 John: "I want to buy Minecraft!"
↓
🏪 Shopping App: "Ok! Selling Minecraft for $30"
↓ 📢 (shouts to the whole city)
💬 "PurchaseEvent: John bought Minecraft for $30!"
↓
📞 EventModule Telephone Central spreads the news:
↓ ↓ ↓
🏦 Banking App: 🎮 Games App: 📱 Chat App:
"Charging $30 "Unlocking "John bought
from John's account" Minecraft" a game!"
🎊 The Magical Result:
- 🏪 Shopping: "Sale completed! ✅"
- 🏦 Banking: "Money debited! 💳"
- 🎮 Games: "Game unlocked! 🎮"
- 📱 Chat: "Friends know about the purchase! 💬"
Everything happens automatically, like magic! ✨
🎪 More Real Life Examples
🎂 Digital Birthday Party
// 👦 John's birthday!
ModularEvent.fire(BirthdayEvent(
name: 'John',
age: 10,
date: DateTime.now(),
));
What happens in the city:
- 🎮 Games App: "🎁 Unlocks special birthday skin!"
- 💰 Banking App: "🎈 $10 bonus gift!"
- 📱 Chat App: "🎂 Tell all friends!"
- 🏪 Shopping App: "🛍️ Special discount today!"
- 📚 School App: "📖 Homework-free day!"
🏆 Game Achievement
// 🎮 John leveled up!
ModularEvent.fire(AchievementEvent(
player: 'John',
achievement: 'First Boss Defeated',
points: 1000,
));
The city celebrates:
- 🎮 Games App: "🏆 Achievement unlocked!"
- 💰 Banking App: "💎 +1000 virtual coins!"
- 📱 Chat App: "📢 Tell all friends!"
- 🎪 Rewards App: "🎁 New trophy available!"
🌟 Microfrontends Super Powers
1. 🚀 Rocket Speed
❌ Monolithic App (One giant city):
🏗️ █████████████████████ 20 seconds to load
✅ Microfrontends (Small neighborhoods):
🏪 ███ 3 seconds - Shopping
🎮 ███ 3 seconds - Games
🏦 ███ 3 seconds - Banking
2. 👥 Specialized Teams
🏪 Shopping Team:
👨💻 Peter (Sales expert)
👩💻 Anna (Product expert)
🎮 Games Team:
👨💻 Carlos (Games expert)
👩💻 Maria (Fun expert)
🏦 Banking Team:
👨💻 John (Money expert)
👩💻 Sara (Security expert)
Each team is a specialist in their neighborhood! 🎯
3. 🔧 Easy Maintenance
🔨 Shopping renovation:
┌─────────────────────┐
│ 🏪 Shopping App │ ← Only change here!
│ (under construction) │
└─────────────────────┘
│
🎮 Games 🏦 Banking 📱 Chat
(normal) (normal) (normal)
If one neighborhood breaks, others keep working! 💪
4. 🌍 Global Scale
🌎 Brazil Server: 🌍 USA Server: 🌏 Japan Server:
🏪 Shopping Brazil 🎮 Games Global 🎌 Anime Store
🏦 Banking Brazil 📱 Chat Global 🍱 Food Delivery
Each neighborhood can be in a different country! 🛫
🎨 Creating Your Own City
🏗️ Step 1: Define the Neighborhoods
// 🏪 Shopping District
class ShoppingModule extends EventModule {
@override
void listen() {
on<WantToBuyEvent>((WantToBuyEvent event, BuildContext? context) {
print('🛍️ ${event.person} wants to buy ${event.item}');
// Process sale...
ModularEvent.fire(PurchaseCompletedEvent(
buyer: event.person,
item: event.item,
price: event.price,
));
});
}
}
// 🎮 Gaming District
class GamesModule extends EventModule {
@override
void listen() {
on<PurchaseCompletedEvent>((PurchaseCompletedEvent event, BuildContext? context) {
if (event.item.contains('Game')) {
print('🎮 Unlocking game ${event.item} for ${event.buyer}');
ModularEvent.fire(GameUnlockedEvent(
player: event.buyer,
game: event.item,
));
}
});
}
}
🏗️ Step 2: Connect to Central
// 📞 City Telephone Central
class CityApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp.router(
title: '🏙️ My City App',
routerConfig: GoRouterModular.routerConfig,
);
}
}
// 🏛️ City Hall (Main Module)
class CityModule extends Module {
@override
List<Module> get imports => [
ShoppingModule(), // 🏪 Shopping District
GamesModule(), // 🎮 Gaming District
BankingModule(), // 🏦 Banking District
ChatModule(), // 📱 Chat District
];
@override
List<ModularRoute> get routes => [
ChildRoute('/', child: (context, state) => CityHomePage()),
];
}
🏗️ Step 3: Activate the Magic
void main() async {
WidgetsFlutterBinding.ensureInitialized();
// 🎭 Activating the magical telephone central!
await GoRouterModular.configure(
appModule: CityModule(),
initialRoute: '/',
debugLogEventBus: true, // See the magic happening!
);
runApp(CityApp());
}
🎪 City Events
🎊 Fun Events
// 🎮 Games and achievements
class GameLevelUpEvent {
final String player;
final int newLevel;
final int experience;
}
class AchievementUnlockedEvent {
final String player;
final String achievement;
final int points;
}
// 🎵 Music and entertainment
class MusicPlayEvent {
final String song;
final String artist;
final String genre;
}
💰 Money Events
// 🏦 Banking and payments
class MoneyTransferEvent {
final String from;
final String to;
final double amount;
final String reason;
}
class BalanceUpdatedEvent {
final String userId;
final double newBalance;
final String transaction;
}
🛍️ Shopping Events
// 🛒 Shopping and products
class AddToCartEvent {
final String userId;
final String productId;
final String productName;
final double price;
}
class CheckoutEvent {
final String userId;
final List<String> items;
final double totalPrice;
}
🌈 Magical Benefits
🚀 For Kids (Users)
- ⚡ Super fast apps - loads only what you need
- 🎯 Personalized experience - each neighborhood is specialized
- 🔄 Updates without interruption - change one neighborhood, others continue
- 🎮 More fun - neighborhoods work together to create amazing experiences
👨💻 For Developers (Builders)
- 🏗️ Parallel construction - each team works on their neighborhood
- 🔧 Easy maintenance - problem in one neighborhood doesn't affect others
- 📈 Simple scaling - add new neighborhoods whenever you want
- 🎨 Different technologies - each neighborhood can use different tools
🏢 For Companies (Mayor)
- 💰 Save money - small teams are more efficient
- 📊 Precise data - each neighborhood reports its metrics
- 🚀 Quick launch - one ready neighborhood can already work
- 🌍 Global expansion - neighborhoods can be anywhere
🎯 Conclusion: Your Digital City
With EventModule and microfrontends, you build an amazing digital city where:
- 🏘️ Each neighborhood is an expert at what it does
- 📞 Everyone talks through the magical central
- ⚡ Everything works super fast and efficient
- 🎪 Magical experiences happen when they work together
- 🛠️ Easy to build and maintain
Now you can be the architect of your own app city! 🏗️✨
"In the digital city, each app is a neighborhood, but together they form an incredible metropolis!" 🌆🎉